It’s just that the countering is limited to 90%, so at 2:1, you indeed get a 90% penalty.
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The counter ratio is 2, so you need 2 MaA soldiers of type A to counter 1 MaA soldier type B. The Break-even point is probably somewhere around 3:2. 100, though, the LF will be 10 damage, 16 toughness (and there’s also twice as many of them), The HF will be 3.2 damage, 22 toughness. So effectively, the LF will be 10 damage, 16 toughness.Īt 200 vs. 100, the HF will be doing 45% less damage than normal. The penalty depends on the number of troops of both the countering and the countered units, up to a 90% penalty. 100 LF, HF would have a damage penalty in combat. The chances are increased to 55.3% and 27.6%, respectively, if the army is defeated in the Early Battle Phase.Ī counter essentially reduces the damage of the opposing regiment type. If an army loses a Battle, each Knight has a 10% chance to be captured and imprisoned and a 5% chance to be killed. Knights are one of the best ways of increasing your army’s quality as they add a lot of power to the fight for very little expense. of your men at arms are regained per month so make sure you are ready for war at least 10 months in advance per regiment you need.įor each point of Prowess, a Knight receives 100 Damage and 10 Toughness added into the battle. Works in a rock, paper, scissors system called counters.ġ0.
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The simplest form of the troop gives 10 Damage and 10 Toughness per unit. The way the level-up system for men at arms works is based on regiments. However, the number can differ depending on special men at arms such as Mangonels or Heavy Cav. 100 levies are 1 regiment, while 100 pikemen are 1 regiment of pikemen. Usually, a regiment is 100 of the same type of soldier.